Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions.
If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
Responsibilities
- Design lighting that matches or exceeds art direction and client's expectations and supports the look of other departments work in the best way
- Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.
- Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client
- Communicate with other teams to support lighting art needs required for target quality
- Support art style and mood with lighting
- Maintain a balance between visual quality and performance requirements
- Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested
- Create and estimate tasks for Lighting Art team
- Verify lighting quality after changes from other departments and perform any necessary improvements
- Fix the lighting bugs filed by testers
- Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine
- Carry out all other related tasks
- Contribute to the team-oriented environment
Requirements
- 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio
- Extensive knowledge of color theory, lighting and composition
- Understanding of real-time and pre-rendered techniques
- Knowledge of UE4 lighting techniques, Knowledge of UE5's Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process
- Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production
- Sense of initiative and proactivity
- Attention to detail
- Ability to give and accept feedback and adapt to changes
- Originality and resourcefulness when setting out solutions
- Self-motivation, good communication skills, and a great team-player attitude
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
- Friendly team and a family-like environment